Image Manipulation in Pixlr


In this assignment you will learn to use Pixlr, a free alternative to Adobe's Photoshop application, one of the suite of main tools used by professional computer graphics artists and web page designers.

Pixlr is a free online image editing program that does not require a download. The program is available at http://pixlr.com/editor/

Several items in the assignment will have you create graphics for your project web page; these items are noted (**). Recall that your project will be based on your assigned Computing Innovations topic. You will make the actual web page in a later assignment using some of the graphics that you create in this assignment.

Saving your work: Pixlr is a web based image editing program; if you close your browser window without saving your work, you will not be able to retrieve it. Save your work regularly. Be sure to use Pixlr's file menu bar when saving, NOT the browser's file menu. Pixlr's menu options are located below the browsers address bar as shown below.

  1. Pixlr Basics.
    Watch the Pixlr Tutorial & Training video. The video consists of 32 Chapters (or mini tutorials - view the table of contents). This video is meant to teach you some of the basic Pixlr tools and techniques, most of which will be used in the following steps.

  2. Create Bitmap Image:
    Use Pixlr to create a bitmap image (BMP extension).
  3. Create JPEG Image:
    Using your open Pixlr drawing, do a "Save" from Pixlr's file menu. Keep the same name of "MyImage" and change the Format to "JPEG (Good for most photos)". The quality can stay at 80. Select the Desktop as the location to save your MyImage.jpg. You should now have a MyImage.bmp and a MyImage.jpg on your Desktop.

  4. Create a new Google Doc file called "lastname_image_answers".
    In the document place your answers to the following questions:
    1. Which file is larger (in bytes), MyImage.bmp or MyImage.jpg? Why?

  5. Image Meta Data: Similar to meta data that you identified in documents, images can contain meta data as well. Not all cameras record it, and the meta data can be lost if the image is modified. Use the meta data viewer at https://exifinfo.org/ to answer questions about the photograph to the right (you will either have to download the image, or determine its URL to be able to have the website tool examine it). In your lastname_image_answers document, number and answer these questions:
    1. At what GPS latitude was the camera when the photo was taken?
    2. Use https://www.gps-coordinates.net/ to plug these coordinates (don't forget the North/South latitude value and the East/West longitude value) in the DMS boxes and hit Get Address to see where the picture was taken. What city was the picture taken in/near?
    3. In what year was the photo taken (last modified)?
    4. What kind of camera took the photo?
    5. Provide a screenshot showing all 4 answers.

  6. Work with an Original Photograph:
    Obtain a digital image with you in the photo either by scanning a photo, using one from a digital camera, or an existing image that you might have on a social media site. Reduce the size and optimize the photograph to make it suitable for the web by using the skills covered in the tutorial above (resizing, cropping, etc.).
  7. Work With Layers.
    Complete the tutorial on Understanding Layers in Pixlr. To do this tutorial, you will need to download the following files.
    Note: In many browsers, clicking the links below will simply try to open the files, not download them. You must right click each of the links below and choose "Save link as" or "Save target as" to download the files.

  8. Adding Texture to an Image.
    Use a filter to alter the appearance of your lastnamePhoto.jpg (the difference should be noticeable).

  9. **Create a Background Image for a Web Page (see example).
    Using techniques learned from the Pixlr Tutorial, create a suitable background image for a web page. This background image will be required on your project website. The background image must contain the following:

  10. **Create a Logo (see example).
    Use the skills you've learned so far to create a logo to represent your project topic. Here is an example tutorial on how to create a logo. You may want to search the Internet for images to incorporate into your logo by copy and pasting (this does not mean copying an existing logo and using it as your own - copied logos will receive zero points). The logo must contain the following:
    For some ideas and examples, take a look at some top ranking company logos.

  11. **Create A Banner For Your Web Page (see example).
    Using this tutorial as a guide, create a banner for your project web page. It must contain the following elements:

  12. **Create an Original Animation for your Web Page (see example).
    Use ezgif.com to create your own animated GIF. Click on the "GIF Maker" tab to upload your images.
    Animation requirements: